The Delve Campaign

Session 4
Crypt Crawl

DM: Brillig
Players: Ausomtiger, eXalos, Tibis
Characters: Fez, Mirame, Jonquist
Filler Characters: Professor Chaos, and Kenni
Delve level: 2

Session 4 Summary

The “Crypt Crawl” was a level 2 delve written and run by Brillig. It was a fairly straightforward “beat up the undead things” adventure. The setup for the module was “You find a clue about some somewhere that’s supposed to have some treasure or something.” (That’s a direct quote from the write-up.) This delve was very minion heavy with of 26 the 34 monsters being minions. (Or 30 of 38 if you count the crawling gauntlets summoned by the necromancer.)

For this module we used heroscape tiles to map out all 3 encounters. We assumed that 1 hex was equal to 1 square even though the scale was slightly off. Moving upward cost 1 additional point of movement per “level”. In theory, moving up or down too many levels at once would require an athletics check for climbing, but that didn’t come into play.

Session 4 Encounter 1: (Level 2 – 710 exp)

The first encounter was in an open area on the way to the crypt, so the fight started at fairly long range. Initially most of the undead was on the far side of a hill, so they weren’t visible that the start of combat.

  • 10 Pack Zombies – Level 2 Minion (310 exp total)
  • 2 Skullborn Zombies – Level 2 Soldier (250 exp total)
  • 1 Skeletal Archer – Level 3 Artillery (150 exp)

Session 4 Encounter 2: (Level 2 – 730 exp)

For the second encounter undead guarded ruins at the entrance to a narrow canyon.

  • 10 Tomb Motes – Level 3 Minion (380 exp total)
  • 2 Witherlings – Level 4 Skirmisher (350 exp total)

Session 4 Encounter 3: (Level 4 – 900 exp)

The third encounter took place at the end of a box canyon. There the party met and defeated the necromancer causing the area to have “undead issues”. (Note: In addition to the monsters listed below, the necromancer had an encounter power that let it summon 4 crawling gauntlets (level 3 minions). These aren’t counted because they’re included in the necromancer’s exp value.)

  • 1 Dark Creeper Necromancer – Level 5 Elite Skirmisher (400 exp)
  • 2 Ghoul Flesh Seekers – Level 4 Lurker (350 exp total)
  • 6 Decrepit Skeletons – Level 1 Minion (150 exp total)

Experience Point Summary:

Encounter 1: 710
Encounter 2: 730
Encounter 3: 900
Bonus 1: 625
Bonus 2: 625
Total Exp: 3,590 or 718 per character

Treasure:

500gp in gold, silver and misc items (3 parcels combined)
The cash was divided among Fez, Kenni and Jonquist. Fez got 167gp, Kenni got 166gp and Jonquist got 167gp.

The necromancer had a Hidden Dagger +1 – Professor Chaos
The necromancer also had an Amulet of Protection +2 – Mirame

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Session 3
Dealing with Goblin raiders

DM: Tibis
Players: Brillig, eXalos, Ausomtiger
Characters: Drump, Mirame, Fez
Filler characters used: Mord, Wiz
Delve level: 2

Total exp:

  • Encounter 1: 625 exp
  • Encounter 2: 725 exp
  • Encounter 3: 875 exp
  • Bonus: 1250 exp
  • Exp per participating character: 695 exp

Loot:

Bodycount:

  • 13 Goblin Cutters – level 1 minion skirmisher
  • Big Grigbad – level 3 elite soldier (leader)
  • 3 Decrepit Skeletons – level 1 minion
  • 4 Goblin Sharpshooters – level 2 Artillery
  • Goblin Hexer – level 3 controller (leader)
  • 2 Goblin Blackblades – level 1 lurker
  • Gray Wolf – level 2 skirmisher
  • Bugbear warrior – level 5 brute
  • Goblin Underboss – level 4 elite controller (leader)

Our intrepid adventurers had been begged to deal with a band of goblin raiders that had been plaguing the countryside around an abandoned watchtower.

Kicking in the door to the tower, the party found 13 Goblin Cutters and their sergeant Big Grigbad, the bulk of the raiding force. They quickly take down this force, although Mord – being first in – had a hairy moment being swarmed until Drump managed to bail him out, and they weren’t able to stop the sergeant from banging a gong, warning their colleagues above about the threat from the party.

After a nervous rest, during which the party were able to determine that large chunks of the ceiling / floor of the level above were unsafe and prone to collapse, they headed up some stairs.

There they found a welcoming committee of some Goblin Sharpshooters and their Goblin Hexer spiritual leader, who himself had animated a few Decrepit Skeletons to supplement their force. Under attack from the arrows, the adventurers pressed through and were able to take down the force with little trouble – the Hexer’s best trick, a cloud that gave he and his allies concealment from our heroes, being neatly countered by an all-seeing eye conjured by Drump.

Another rest and they headed upstairs, to deal with the remainder of the threat – a Goblin Underboss with his bugbear bodyguard, lurking assassins and his pet wolf.

After a nasty scrap, the group emerged battered but victorious, and managed to claim the loot.

DMs comments: Fights 1 and 3 were quite nasty. 2 felt ‘meh’ as the skeletons weren’t able to do their task of holding the PCs back long enough for the sharpshooters to inflict much damage, and a couple of awesome Perception rolls negated their combat advantage-granting stealth in any case. Fight 3 I’d toned down a bit from the published version in Dungeon Delve as it originally was level 5, potentially overwhelming for party that had a couple of level 1 members in it still. I removed a pit trap that made no sense (a 10’ pit on the top of a tower? What was the author thinking?!) and I subbed the second wolf for a second Blackblade; changes which brought the encounter level down to 4, much more reasonable. The level 5 bugear was a nasty opponent, but the PCs spotted its threat and worked hard to bring him down quickly.

Overall, lots of fun – and we managed to get Gamma World characters generated and two encounters in that system done as well.

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Session 2
This seems to work...

NB: This is an incomplete record at the moment due to length of time since the session was held. Details will be added as they can be.

DM: Tibis
Players: Brillig, eXalos
Characters: Drump, Mirame
Filler Characters used: Mord, Wiz, Brick
Delve Level: 1

Total exp:

  • Encounter 1: 500 exp
  • Encounter 2: 625 exp
  • Encounter 3: 798 exp
  • Bonus exp: 1002 exp
  • Exp per participating character: 585 exp
  • Characters that have participated in both sessions will now have 1120 exp and will be level 2.

Loot:

The characters fought their way through the level 1 delve from the Dungeon Delve book, slaying kobolds and a dragon wyrmling!

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Session 1
In Which We Start Testing the Concept

DM: Brillig
Players: Tibis, Ausomtiger, eXalos
Characters: Jonquist, [ Ausomtiger’s fighter ], [ eXalos’ ranger ]
Filler Characters used: Mord, Wiz
Delve Level: 1

Total exp:

  • Encounter 1: 500 exp
  • Encounter 2: 525 exp
  • Encounter 3: 650 exp
  • Bonus exp: 1000 exp
  • Exp per participating character: 535 exp

Loot:

The first order of the evening was to roll random attributes for the PCs that have already been created, and one or two other sets for future use. All four players used up their random rolls for April. Most of the sets were discarded as they were suboptimal compared to point-buy.

We then settled down to some serious monster-mashing! Brillig’s self-made Delve was themed around the PCs putting down a nest of marauding kobolds. Apparently the locals were complaining that the raids had been especially troublesome of late since another party of adventurers had killed a black dragon which laired in the swamp.

The first encounter had a number of one-shot spear-and-tripwire traps, with some kobold minions and a couple of kobold trapmasters which were able to trigger the traps when someone tried to jump over the tripwires. Cunning and luck managed to keep the damage received from the traps down and, after clearing out the minions, the party was able to corner and kill the trapmasters.

The second encounter was a more traditional knock-down drag-out fight with a kobold dragonshield defending for two spitting drakes and a couple of range-attacking kobolds. The swampy terrain hampered the PCs ability to reach the ranged mobs, requiring the rogue to take a long way around and others to have to bull through the dragonshield. The ranged attacks from the drakes brought Jonquist down to single digits – and even 1 hit point at one point – before the party could bring the full brutal weight of their melee prowess to bear. However, once the dragonshield was brought down and the ranged opponents were cornered, they were quick to fall.

The third encounter started as another straight fight until the second round, when a Wyrmling Black Dragon decided to join in at the top of the initiative order! The kobolds had apparently managed to rescue an egg from the dead dragon’s lair, and had been raiding to provide it with food. It got into combat, used it’s breath weapon which did quite a lot of damage, then the entire party focused on it, blowing action points and dailies. Remarkably, they managed to bring it down before the end of the initiative order, when a kobold shaman emerged from a nearby hut, dreadfully upset at the dragon’s death. The party, having just disposed of the rest of the kobolds, weathered a couple of ranged attacks from the shaman in order to get close. Once engaged in close combat, it went down quickly.

All three encounters were resolved very quickly – about an hour each – leaving plenty of time for an epic game of Munchkin!

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