Players: Brillig, eXalos, Ausomtiger
Characters: Drump, Mirame, Fez
Filler characters used: Mord, Wiz
Delve level: 2
- Encounter 1: 625 exp
- Encounter 2: 725 exp
- Encounter 3: 875 exp
- Bonus: 1250 exp
- Exp per participating character: 695 exp
- 13 Goblin Cutters – level 1 minion skirmisher
- Big Grigbad – level 3 elite soldier (leader)
- 3 Decrepit Skeletons – level 1 minion
- 4 Goblin Sharpshooters – level 2 Artillery
- Goblin Hexer – level 3 controller (leader)
- 2 Goblin Blackblades – level 1 lurker
- Gray Wolf – level 2 skirmisher
- Bugbear warrior – level 5 brute
- Goblin Underboss – level 4 elite controller (leader)
Our intrepid adventurers had been begged to deal with a band of goblin raiders that had been plaguing the countryside around an abandoned watchtower.
Kicking in the door to the tower, the party found 13 Goblin Cutters and their sergeant Big Grigbad, the bulk of the raiding force. They quickly take down this force, although Mord – being first in – had a hairy moment being swarmed until Drump managed to bail him out, and they weren’t able to stop the sergeant from banging a gong, warning their colleagues above about the threat from the party.
After a nervous rest, during which the party were able to determine that large chunks of the ceiling / floor of the level above were unsafe and prone to collapse, they headed up some stairs.
There they found a welcoming committee of some Goblin Sharpshooters and their Goblin Hexer spiritual leader, who himself had animated a few Decrepit Skeletons to supplement their force. Under attack from the arrows, the adventurers pressed through and were able to take down the force with little trouble – the Hexer’s best trick, a cloud that gave he and his allies concealment from our heroes, being neatly countered by an all-seeing eye conjured by Drump.
Another rest and they headed upstairs, to deal with the remainder of the threat – a Goblin Underboss with his bugbear bodyguard, lurking assassins and his pet wolf.
After a nasty scrap, the group emerged battered but victorious, and managed to claim the loot.
DMs comments: Fights 1 and 3 were quite nasty. 2 felt ‘meh’ as the skeletons weren’t able to do their task of holding the PCs back long enough for the sharpshooters to inflict much damage, and a couple of awesome Perception rolls negated their combat advantage-granting stealth in any case. Fight 3 I’d toned down a bit from the published version in Dungeon Delve as it originally was level 5, potentially overwhelming for party that had a couple of level 1 members in it still. I removed a pit trap that made no sense (a 10’ pit on the top of a tower? What was the author thinking?!) and I subbed the second wolf for a second Blackblade; changes which brought the encounter level down to 4, much more reasonable. The level 5 bugear was a nasty opponent, but the PCs spotted its threat and worked hard to bring him down quickly.
Overall, lots of fun – and we managed to get Gamma World characters generated and two encounters in that system done as well.